In Queen's Wish, I find the level scaling works fairly well. Make each zone have a wide range of levels? Better, but then we're constantly moving from zone to zone in order to make sure we're fighting stuff at the right difficulty. Would we set all zones to a similar level? Then we've got 3 wildly different difficulties based on what order we decided to enter the zones at. so what's the solution here? Make one area weaker (like Kranas is a lower level than Dhaga)? That would make it annoying to play the game in the order you want and makes the game feel more linear. Queen's Wish lets you travel in any direction to start. It's not particularly engaging gameplay in my opinion. One of my biggest issues with Avernum is that due to the wide-open world, you can end up with over half the locations you visit being trivially easy to beat due to under leveled enemies. Like I've never heard anyone complain about Dragon Age Origins having level scaling, possibly because they didn't even realize it. I know level scaling is the absolute bane of RPGs for some people, but I think it gets a bad rap even when it's implemented well.
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